Book Breakout
Adobe Illustrator, Unreal Engine 4
Game Vision
An Escape-Room style mystery adventure game, where players solve various puzzles of different styles and difficulties to figure out how to escape a library. The player should find the puzzles fun and challenging, while also being engaged in their environment and wanting to further explore.
Story
The player controls a game obsessed teen, whose librarian is mad at him for never reading books. The librarian locks him in her library and forces him to read books in order to escape. However, if the teen checks out too many books, he maxes out his library card and has to start again from the beginning.
Team Members
Amanda Golla, Caden Kotby, Lauren Bradley, Karolyna Ibave and Dori Talifero
My roles in this project were Graphics & Concept Artist's, Animation and Programming.
Target Audience
15-above or Older Audience looking for a challenge
Fans of escape rooms, scavenger hunts, or similar existing puzzle games such as the Portal series, The Room Series, or Myst. People who enjoy the atmosphere of a library but dislike being around people
Genre
Action-Adventure, Puzzle, Mystery
Controls
• Standard RPG Controls: WASD to move character
• Move mouse to look in different directions
• E to pickup book
• R to Read
• F to pick up item
• Right Click to drop items
• Number/ Numpad (Can use both) 1,2,3,4,5 to access different books
• V to Pause
Visual Influences
Luigi’s Mansion, Amnesia, Oblivion
Style Guide
• Who lives there: Old Librarian
• Time Period: Old Library in modern time period
• Technology: Old, 1920s
• Movable Objects: you can pickup and drop books and other items in the game to discover hidden puzzles.
• First Person Perspective: Game will be in first person, with a very simple hud showing which items the character has. Rather than an inventory, the player will use the numpad to use objects in their possession (1-5)
• Books/ Puzzles: Every book will be in a unique genre posing its own unique challenges
• Picture Books with visual clues; Novels with information dumps; Textbooks with math and science; Puzzles and More
• The final book will require the player to enter their gathered information, and will allow the character to escape.
Characters
Meet the characters of Book Breakout: Freddy Steinberg, the avid gamer and our protagonist; Mrs. Ritter, the malevolent Evil Librarian serving as the antagonist; and Princess, the librarian's beloved dog, a character of obsession.
Screens
GDD
Freddy Steinberg, a awkward gamer boy who never gets off of the virtual world. Gets trapped by Bertha Ritter who is the owner of the library due to Freddy’s obsession of the virtual world. He is forced to to check and books and solve puzzles. Will he escape? The goal of the game is having the user engage with their virtual surroundings to solve their way out of the library they were trapped in. The difficulty of the game will increase as time progresses. Since the game is supposed to be be an adventure, puzzle-mystery we wanted to librarby to be a bit spooky with the low dim room, aka only having the fireplace being the source of light, then when he escape the doors open allowing more light.
Visual Slices